Steve Santer – Digital Art Direction and Motion Design

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Another thing I'm learning

Testing fluid simulations with Cinema 4D and X-Particles 3

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Fluid simulation from spheres.

This R&D is for a new motion graphics project. I’ve purchased X-Particles 3 specifically for this project. The plugin is incredibly versatile – can truly appreciate why everyone seems to love it. Can start getting predictable results quickly then take as much time as you have to tweak it. It’s still early days on this new R&D but here’s some quick renders of a fluid simulation. The fluid is dispersing from a sphere. I’ll keep this post updated as the project continues.

This is one of the final renders for the project – showing the fluid escaping from a cut object. Rendered in Cinema 4D using the Physical renderer. Motion blur added with RSMB in After Effects.

Particles and material test showing early stages of fluid escaping from objects. Then fluid changing state after mixing. This test uses a selection of polygons from the sphere to emit the x-particles. This wasn’t working as it didn’t look like the liquid was coming from within the sphere.

Another particles and material test  showing early stages of fluid escaping from multiple objects. Then fluid changing state after mixing. This test uses a selection of polygons from the sphere to emit the x-particles. This wasn’t working as it didn’t look like the liquid was coming from within the sphere. But the fluid was looking a little better but far from where I needed to get the x-particles behaving.

The completed project is now in my portfolio section here

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